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Maged Ahmed Abdelrahman
Game Programmer | Unreal Engine 5 Developer
Download PDFContact Information
- Location: Ismailia, Egypt
- Email: magedahmedgamedev@gmail.com
- Phone: 01061006562
- LinkedIn: linkedin.com/in/maged-ahmed-gamedeveloper
Professional Summary
Game Programmer specializing in Unreal Engine 5 with strong focus on gameplay systems, AI behavior, and interactive mechanics. Experienced in building complete gameplay features from concept to implementation. Strong problem-solving mindset with the ability to work under time constraints and collaborate effectively within a team.
Technical Skills
- Unreal Engine 5 (C++ & Blueprints)
- Unity Development Basics & C# Programming
- Collab with Artists and Sound Designers
- Gameplay Systems Programming
- AI Behavior Implementation
- Animation Systems (Anim Montages, State Machines, Animation Blueprints)
- Pawn Sensing & AI Perception
- C++ & Blueprint Communication
- Object Oriented Programming
- Game Logic & Systems Design
- Puzzle Mechanics & Interactive Systems Development
- Visual Studio 2022
- Git
- Desktop Development - Willing to know more about XR and mobile development
Work Experience
Game Developer - Runprof LLC (3 Months)
- Developed a palletizer system in Unreal Engine using Blueprint-based architecture.
- I was responsible for making a local database and save system using Unreal's GameSave system.
- I dealt with the client and turned requirements into a real system.
- I handled the math behind the system.
- I connected the aspects of the system so the user could get the required output at the end.
- I handled the output of the system (a JSON file containing all data the user entered, created, or interacted with in a specific format for a specific client use).
- Collaborated on system logic and optimization for practical industrial simulation use.
Projects
Experience (Graduation Project)
- Developed a full 3D tourism simulation from the ground up using Unreal Engine Blueprint architecture.
- Implemented interactive gameplay mechanics including fast-travel routing and dynamic horse-riding systems.
- Integrated ConvAI to power an intelligent, voice-interactive virtual tour guide within the simulation.
- Structured bidirectional HTTP API communication to synchronize player data seamlessly with a mobile app.
Denshway Revenge (Game Jam Project)
- Implemented core gameplay mechanics and AI behavior systems using Unreal Engine Blueprints.
- Integrated animation systems including montages and state logic.
- Collaborated closely with artists to deliver a playable prototype under strict time constraints.
Size Matters (Game Jam Project)
- Developed a shrink-ray gameplay mechanic involving dynamic object scaling and interactive puzzle logic.
- Implemented physics-aware interactions and system-driven puzzle flow.
- Structured gameplay communication between actors using Blueprint-based architecture.
Dungeon Rider
- Developed gameplay systems and interaction mechanics using Unreal Engine Blueprints.
- Focused on structured game logic implementation and clean system communication.
Education
Faculty of Computers and Informatics - Suez Canal University
Languages
- Arabic (Native)
- English (B2 Level)